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And I'm proud to say that my fears of last week have been alleviated. Page 2 of issue #2 pays off the entire set-up from issue #1. Juxtaposition is the heart of comedy and this page proves it. The rest of the issue continues to pay it out in a very bizarre way. The Riverdale gang is thrown up against something the likes of which they are totally unaccustomed to, but rather than just freak completely out and cower in the malt shop, like maybe they totally should, they take the offensive and try to figure out just what is hunting them down. Can they do it? I'll be picking up issue #3.
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Next up is Secret Wars #3. You may recall I was looking for this issue to also pay off a couple of issues of set-up. I'm not yet sold on the entire premise of Battleworld, mainly the Doom is God stuff. It just seems a bit much. BUT, issue #3 FINALLY introduces the surviving heroes from the original and Ultimate Marvel universes into Battleworld. Since they are really the only characters we have any history with, it is refreshing to have them as anchors in what has otherwise been a mad, mad world. There are some interesting revelations and thankfully enough steam to keep me going for a few more issues unless something gets really stupid. Marvel needed a save here, and they managed to eek it out.
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One critical note: take a look at the panel below. While the art has been solid every issue, this one panel bugs me. It looks like Artoo was originally drawn thinner, more narrow (hence the hatching shade like along his backside), but somewhere along the line someone said, "he looks too thin," so someone went back in and made him thicker. He doesn't look quite rounded. He looks a bit lumpy on the back side and the inking isn't quite a smooth. It's a minor detail in an otherwise wonderful comic, so I'm not busting too many chops, but it does look off.
So those are this week's comics. All in all, a good week.
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