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On the surface it looks like an adventure/platformer, but then you enter one of the doors and it becomes a first person exploration game. Open yet another door and you are whisked away to another action platforming level. Initially the adventure levels felt really clunky and death was certain. To make matters worse, while you could continue infinitely, death meant that you lost all of your accumulated weapons and health and you had to start pretty much from scratch each time. You only get to keep your main quest items. This makes early exploration deaths tedious and annoying.
Despite all of that I felt there was a good game in there somewhere. The premise was cool and the game play was unique enough to make me believe that if I could just devote the time, I might find a really great game just past the learning curve I was bumping into. It felt like a good game I just couldn't crack, and there were so many other games to play...
So, now it's Dr. Chaos' time to shine. It's finally going to get the 5 good hours it needs to prove what I suspect. Let's break it down hour by hour...
Hour 1:
Off to a decent start due to several previous forays into the house. I kind of know where some of the basic stuff is in the first few rooms, so I have no trouble stocking up on weapons and making it through the first warp zone to collect the first piece of the laser and the warp zone detector. I've been that successful it the past, but not much further. I'm able to explore the first few rooms with little issue. The skeleton ape kicks me out into the hallway a couple of times, but as long as you have your gun, he's little threat. The one thing that is extremely annoying in the hallway is the rats. They can run under your knife very easily and then ding you for lots of HP as they scamper about. Which brings up the main hurdle for me in getting into this game: clunky action-platforming. Enemies are finicky to hit and often require you to be on the same platform level as they are to successfully hit. So even if that bat swoops down well within the range of your knife, you still have to jump to be able to hit it. You should be able to stab that skull as it falls, but no, you have to wait until it lands and is already draining your HP before you can take it out. These little things take the "action" out of action-platforming, but all is not lost. On my way to finding the second boss, I had a minor epiphany about this game. This isn't a romping action-platformer. It sure looks like one, because it has a lot of the right features, but no. This game requires patience and nuance. You can't go blazing through this like it's Ducktales or Demon Sword. You have to take your time in the platforming areas. You have to treat each battle, even against a simple hallway rat, as it's own thing. If you take this on like you're playing Commando, you are doomed. That isn't how this game works. You have to take your time. At least in hour 1, that seems to be the way to handle the combat.
These things, however, do not indicate that I'm not having fun. So far I have managed to locate about 6 warp zones and I've learned that I am totally not ready for 5 of them. I've explored about 80% of the visible house (apparently there is a basement I have not seen yet...). I've found a place to acquire all of the weapon types. And I've even defeated a second boss (a little caterpillar looking fellow) and acquired the helmet that lets you breathe underwater. I feel like I've gotten a lot done for the first hour.
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Overall, the exploration is going well and is a lot of fun. Looking forward to Hour 2.
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Here's the first code for the end of Hour 1, if you want to play along. |
Hour 2:
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"No way" door? That's just a door you can't go through. Not a huge help. |
So two hours down, 5 warp zones cleared and I'm enjoying this game more and more!
Hour 3:
I really hope I am able to beat this game within the 5 hours I have devoted to it. If not, I will most likely finish it regardless based on the amount of fun I am having now that I am passed the learning curve for getting into it.More progress this hour! I've found ways to access every part of the house, I think. I can get to all rooms in the attic and basement now and have found 3 more warp zones. I managed to beat a buzzy beetle looking boss to gain the vest (which cuts down dramatically on HP loss) and I got my butt handed to me by a flaming lion boss and a boss that is just a skull surrounded by a ball of bones. This game is not lacking in the creative boss design category. I am getting better at hallway combat, but the winged bone monsters in the warp zones are plaguing me something terrible. Their movements are just too erratic and they always seem to dodge my shots. House exploration, one of the initial hurdles in the learning curve, is now a snap. Room layouts and access are all totally logical and that makes it easy to figure out how to access areas like the basement and the attic. If an attic room is directly above a room on the second floor, chances are very good that punching the north wall in that room will reveal a ladder. Likewise, if you want to try to access a room next to the one your are in, punched on a western or eastern wall generally grants passage. The only big drawback remains the need to reload your weapon and health supply upon death, but that is only a minor annoyance at this point. I did pick up a green health vial in the boss room with the bone boss, but I am not sure what it does. I've got 6 pieces of the super weapon and have explored the entire house. I think that puts me roughly half way to the end. We'll find out more next hour!
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Super Cool Boss Gallery! |
Hour 4:
The success continues! I managed to take out a few more bosses this time around including the bone boss. The green vial (of which I picked up another in a different boss room) restores all health and is probably very helpful in some of these tougher boss battles. It is likely a mistake that I rush into the room and grab it right away, but you live, you learn. My map is pretty complete at this point and I find that apart from pinpointing the location of the warp zones, I don't need it too much. It is helpful in remembering which rooms grant access to the attic or basement, but apart from that, house navigation has become very easy. Basement or attic access is always found by punching on the North screen. Access to other rooms is always on an East or West screen as mentioned in Hour 3. South screens are pretty much just how you get back to the hallway. I took out a trilobite boss and got another health vial brining me up to what I assume is the maximum 4 health containers. And I discovered a new, and deadly boss that looks a lot like the White Dragons from Castlevania. However with this menace, if you miss the head and hit the body, he breaks apart and spawns a second head, and now you have two white dragons flying around. Not fun. This boss will take some strategy. I am also convinced the flaming lion head boss is the final boss. The only weapon that hurts him is the knife and once you stab him with it he begins shooting fireballs out of his mouth effectively preventing you from stabbing him again. Taking this guy out must be the use of the super weapon, but I guess we will see. As it stands, I only have one piece of the weapon yet to acquire and I assume the White Dragon boss has it. So next hour, I'll have to stock up, strategize and take him down, then see if my hunch is right about that flaming lion...Hour 5:
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Dr. Chaos is a really great game. I am sorely disappointed that I didn't take the time to overcome the learning curve years ago, as it is clear I have been missing out on one of the NES's hidden gems. With diverse gameplay and a moderate difficulty level, this game really hits the sweet spot between challenge and accessibility. It is obvious the problem all along was me.
Learning Curve:
Based on my experience above maybe 1.5 hours. It takes a little while to get used to the side-scrolling adventure action and house navigation, but once you understand a few things (pay attention to my pro tips and discoveries above) you should be exploring and having a good time in short order. Only the recollection of items after your death proves to be annoying, but only minimally so.
Will I Finish It?
I did! And there is a good chance I'll play it through again in the future. It's a lot of fun and when you know what you're doing it probably only takes an hour or two to beat.
So there you have it! The Learning Curve has proven successful in only it's second time out! Dr. Chaos is a great game and I strongly recommend it! Don't let the short learning curve keep you from having a great time exploring this underrated NES game! What to play next...