Showing posts with label DC Comics. Show all posts
Showing posts with label DC Comics. Show all posts

Wednesday, July 15, 2015

This Week's Comics 7.15.15

Small week this time, but every penny was well spent!

Black Canary #2 hit this week and I almost skipped on it.  Not because I didn't like the first issue, clearly I did, but I was thinking about being a bit more frugal with my comics dollar, and Black Canary was one of those that was good, but maybe not sponge-worthy.  I'm glad I went ahead and picked it up anyway.  This comic is a lot of fun, and it's very well written.  The approach is fresh and it makes me feel like I'm reading something hip, which probably means it isn't hip at all.  I like the traveling band angle, and all of the mystery surrounding our heroine (remember, all I know about BC comes from the Arrow TV show and tidbits here and there).  I'm not sure how long they can keep this up, but I'm happy to be along for the ride.  Next month, I'll not eye it with as crucial an eye.

And while Black Canary was confirmingly good, the real treat of the week was another "out on a limb" selection: Death Head.  I saw a solicitation for this comic last week that featured a few preview pages and found it intriguing.  I've never really read any horror comics, so I had no idea if I was going to pick this up or not, but I liked enough of what I saw to pay attention for it on the shelf.

If you read one comic this month, make it Death Head.  Again, I don't know from horror comics, but if they are all like this, then the genre is sorely under-represented.  For the first time ever, a comic book has creeped me out.  I really, really don't want to spoil the fun for you, but let me just say that there are several real moments of suspenseful dread.  No character feels safe, even if it seems like they are set up to be the protagonist for the series.  Best of all, the dialogue is as realistic as it comes.  Everyone wants to heap praise upon Brian Michael Bendis for writing realistic teenager dialogue by giving us hundreds of empty panels only broken by the occasional "hmm" and "uh" and "yeah," but as I've said before that's realistic dialogue no one really wants.  The dialogue in Death Head is both realistic AND entertaining. Bendis could take a few notes from these guys.

The art is great, creepy where it needs to be, but also bright and colorful to break the monotony of doom and provide contrast.  I think that contrast is part of what creates the tension and the feeling of insecurity.  You feel like at any moment the story is going to turn dark, really dark.  It's just smartly done all across the board.  It gives you just enough monster to keep you curious, but doesn't devolve into gratuitous gore or violence.  It is well paced and despite juggling a few storylines, it keeps everything clean and clear.  Best of all, these guys clearly know their horror.  They understand why movies like Alien and the first (and ONLY the first) Paranormal Activity work.  They also understand why the original (and ONLY the original) Poltergeist and Texas Chainsaw Massacre work.  All of that is very clear, just from this first issue.  I would say the feeling I get from this comic is similar to what I get when I watch TCM. (that's Texas Chainsaw Massacre, not Turner Classic Movies, that's a different feeling)

I enjoyed everything about Death Head and I am super excited for the next installment.  I highly recommend it to anyone who loves horror movies, but has never tried a horror comic.  This one is it!

Saturday, June 20, 2015

This Week's Comics 6.18.15

A bit of a random sampling this week:

 Let's start with Black Canary #1.  We've been watching the 3rd season of Arrow this past month and it is Black Canary heavy (and man, is it the very best show on TV right now), so seeing this on the shelf was timely.  I don't know all that much about the character (like Starfire last week), but there was sufficient interest to get curious about what comic book Black Canary was all about.
Apparently this reboot is something of a new take on the character, but that's ok, I have no historical bias with which to take umbrage.  In this version "Black Canary" is the name of a rock band and the lead signer is the hero of the group who keeps bringing her crusade into the venues and essentially destroying the band's career.  In this issue, there is a polarizing event the solidifies the band into a team against some strange alien monsters.  It might sound like it's all a bit much, but honestly, it works.  The characters are interesting and likable and there is a good balance of action and character work.  Best of all, at no time does it feel like the rock n' roll/punk music aspect is patronizing.  Black Canary is a punk rock group and that's the backdrop for the action, but there's no heavy handed "look how hip and modern this is" stuff to put you off.  I am much reminded of Dazzler comics or the New Mutants stuff with Lila Cheney.  Best of all, this issue is a complete story. Unlike Starfire last week, this comic tells a full story AND makes you want to see what's next.  That's how you do comic books!
I'll be back for more Black Canary for sure.

Meanwhile, the third installment of Archie vs. Predator was on the rack this week.  This time the Riverdale gang is being picked off one-by-one as the Predator works his way toward Betty, whose possession of a sacrificial knife sparked the killing spree to begin with.  The full juxtaposition of the gag plays out this issue as the gang reacts to the gruesome acts of violence in the best way they know how.  There is a certain amount of disbelief as well as they fall back into some standard gags about Jugghead always eating or Archie being Billy Everyteen.  It's continuing the fun, but not quite as entertaining as the previous issue.  Even so, I'll be picking up the final issue so we'll see how well the gag finishes.


Finally, so as to not let Marvel have all the fun, IDW launched their own $1 comic series this week. Called "One Hundred Penny" comics, like their Marvel predecessors, these are reprints of first issues of IDW's most popular titles.  In addition to Star Trek #1, they offered comics like Teenage Mutant Ninja Turtles and Transformers.  I picked Star Trek because I've never read any Star Trek comics before and I was interested to see how they were handling the modern version of the crew.  I am pleased to report that this issue feels just like a classic episode of Star Trek.  Best of all, the scripting is nearly perfect.  The characters sound like they should and they say things that you would expect to hear them say if this were in fact an episode of the show.  In essence, this comic perfects translates the show experience onto the printed page.  At this point, I'm more sorry I failed to jump on years ago when this comic started.  There are collected editions, though, so I can catch up!  Looks like IDW's plan worked perfectly, even if it was Marvel's plan first...  If there is an IDW title you've been interested in, this is your chance.  It will also be interesting to see if DC and Image follow suit...

That's it for this week.  What comics are you reading?


Thursday, June 11, 2015

This Week's Comics 6.11.15

Small week this week.  I picked up one comic and that one on a whim.   Honestly, I bought Starfire #1 based on the cover alone.  I mean, look at that:
It's a thing of beauty.  Not just because Starfire is an orange skinned alien princess, but the composition and coloring is scientifically designed to sell comics.  This is one of those covers that jumps off the shelf at you.

I have no idea who Starfire is really.  I laugh at her character on the Teen Titans Go! cartoon when my son is watching it, but other than that I know very little.  So, with this amazing cover and the also scientifically designed #1 tag, I figured this might be a great starting point for a new reader.

Well...the actual comic provides some of that opportunity, but it also falls victim to some of the common failures of modern comics.  There is a very nice and succinct expository moment at the very start of the the comic that explains all you need to know about who Starfire is.  That part is exceptional.  It gets you right into the action with knowledge of who the character and what her deal is.  And since it does in the course of 2 pages, you have the entire rest of the issue to tell a complete and compelling story that gets me anxious to read more.

But that's not exactly what we get.  What we get instead is yet another set-up issue.  Instead of being a self-contained story, this issue sets Starfire up and leaves us with a cliffhanger introduction to what appears to be the villain of the story.  Oh, sure there is conflict in the form of Starfire needs to fit into society and do things like find a job and a place to live, but those pedestrian concerns, while humorously written, are a bit mundane even by juxtaposition for the character we are meeting.  They also do not make for an interesting first story.  Finding a job and a place to live as PART of a full story wherein Starfire might also do something heroic, like save some innocents from peril or battle a villain would be a full, well-rounded story worthy of a single issue.  This used to be standard procedure for new comics once upon a time.  But all too often these days, the first issue is designed purely to set up the series or the next issue.  This is comic book extortion in a way, giving you half a product and charging you full price in the hopes you will pay full price again for the other part of the story.  It's ugly.  Marvel perfected this strategy in the early 2000's.  And honestly, it's part of why I left the hobby.  So at the end of this issue, Starfire appears shocked at the appearance of someone or something called "X'Hal."  I am going to assume this is a bad guy to be fought next issue.  A complete comic book would have told me...

That said, Starfire #1 does have a saving grace.  Despite being a set-up issue, it is very well scripted and its tone is upbeat and fun.  Starfire herself is smartly naive and cheery and her supporting cast provides a nice, not overdone, human contrast to her alien nature.   She is instantly likeable in her Mork-ness without it being cliche or forced.  This is good as her supporting characters need to like her and want to help her as much as we do.  Since we don't get a full story this issue, we don't get to see too much diversity in her characterization, but what we do see holds a lot of promise.   Amanda Conner clearly has a talent for scripting and I'm willing to bet plotting as well.  Set-up issues are generally an editorial decision dictated by the accounting office.  I honestly believe good writers want to write full stories.  I hope we get to see the full brunt of her talent as the series goes on.  From what I read she is getting rave reviews on the Harley Quinn comic.

I'm still waffling on whether or not I pick up issue #2.  Maybe if I get another eye-catching cover, I can be more easily persuaded.  There is certainly something here worth considering...


Wednesday, June 6, 2012

Comic of the Week: 5.6.12

Swamp Thing #10
DC Comics

You people are going to think I am a DC fanboy.  Historically, that could not be less true.  I'm always been a Marvel guy through and through, but the recent New 52 has given me a chance to explore a bit, as I have become increasing disgruntled with Mighty Marvel (see below).  One of the first comics I ever had as a kid was a Swamp Thing comic.  I bought it on a camping trip with my parents.  My dad let me get it because it was a comic book and he didn't really know that comics were more than Archie and Donald Duck, so the words "Sophisticated Suspense" on the cover didn't even register.  It was Swamp Thing #39, written by Alan Moore and there were all kinds of gruesome imagery, ladies in lingerie, and lots of bizarre violence.  As a 10 year old boy, I was captivated.  The story was dark and mysterious and I didn't really understand the nuances, but I knew I was peeking in on something special that wasn't entirely meant for me.  Like when you see your first naked lady at an early age and you have no idea what the parts are or do, but you know there's magic in it.

I saw the relaunch of Swamp Thing as my chance to get back on board that train and rediscover those thrills again.  And while you can't go home again, there are definitely things to appreciate in this new iteration of Swamp Thing.  The initial story started out really, really slowly, and I was worried that it was never going to get anywhere.  That sort of thing drives me mad, looking at you Brian Michael Bendis, but if there is enough to hold my interest I will stick around to see where it goes.  Swamp Thing took a long time to get started, but issue #10 has proven that time can pay off.


The new status quo is that Alec Holland, the scientist who was Swamp Thing previously, has been revived from the dead and has accepted his role (again) as Swamp Thing to be the champion of the Green (the force of plant life) against the Rot (the force of decay and death).  The first ten issues saw Swamp Thing battling the Rot as it tried to gain a foothold on the Earth.  During the battle, SW rescued his romantic interest, Abigail Arcane from the Rot.  She was destined to be the Queen of the Rot and apparently still is, despite the rescue.  Issue #10 starts with a battered Swamp Thing returning to the swamp to rest and heal from his ordeal.  However, Abigail's father, Anton Arcane has other plans.  I don't know too much about him, but apparently he is a beast of a dude and a part of the Rot as well.  He shows up to reclaim his little girl and take Swamp Thing out while he is incapacitated.  This may sound simple, but the way it is told and what it portends for SW is exactly the kind of thing I have been looking for out of this comic.  Here's hoping issue #11 delivers on the promise issue #10 has made...


Disappointment of the Week
Avengers vs. X-men #5
Marvel Comics

Wow.  Marvel has proven once again that they have no idea how to handle their characters anymore or how to handle their rich history.  AvX has been promoted as the greatest comic event in the Marvel Universe and the culmination of a decade's efforts in grand story telling.  It was billed as the big throwdown between the Avengers and the X-men that would shake the MU to its foundation.  Ho-hum.  In five issues the two teams have battled for roughly two issues, with no major confrontations and no major plot developments.  There have been no epic fights, no shocking defeats, and nothing of any real interest.  The main plot has nothing to do with the Avengers and the X-men, it has to do with the return (again) of the Phoenix and the two teams disagreeing on how to deal with that occurrence.  Ho-hum again.
Perhaps the most insulting thing is the way these characters interact with each other.  These are characters with nearly 70 years of history between them (some of them anyway) and they act like maybe this is the first time they have gone head-to-head, or at best the second.  The dialogue is so stilted and bland that the characters are made of wood and devoid of the flavor that made them icons.  
Without a doubt Marvel has the best body of characters in the industry, but they treat them like cash cows and they have about as much respect for them as they do anything they think they can turn a profit on.  The recent rash of movies do more justice to the rich history of characters than anything they are putting on the printed page.

This big event is the perfect example of how Mighty Marvel has lost its way.  At least DC openly acknowledges that they have no reverence for their history.  They reboot their universe every year or two.  Marvel wants to cling to its glory days and extend that glory to the crap they are churning out these days, but it just doesn't wash.  You cannot have your cake and eat it too.  You cannot claim to have great characters and then ignore everything that has made them great.
I'm going to see AvX to the end, but that might also be the end of my association with Might Marvel's main universe.  The Ultimate Universe still has a chance....