Showing posts with label Final Fantasy VII. Show all posts
Showing posts with label Final Fantasy VII. Show all posts

Monday, November 12, 2012

Playing it Through: Final Fantasy VII



I was debating what to play the other day after taking a trip through Simon's Quest and then Luigi's Mansion (gearing up for Halloween next month...).  Aimee and I are playing Donkey Kong Country Returns, so that was satisfying my platforming itch, and I was looking for something RPG-ish, but I didn't want to start a whole new thing.  That's when I got another itch, a non-platformy itch that comes around every year or so, an itch that calls me to play through what might be the single greatest story-driven (Japanese-style, if you like) RPG ever, Final Fantasy VII.  When a game is as great as FFVII, it calls to you to play it.  It calls to you to come to the planet's defense against the evil of Shinra one more time.  And you have to answer.

And I have.

I started playing FFVII yesterday afternoon (after I got my chores done, of course), and the rest of my day was a loss.  10 hours later I'm standing outside of Junon Harbor.  There is a reason why FFVII is heralded as one of the greatest games of all time:  it's just fun to play, no matter how many times you run through it.  There is a charm here that doesn't get old.  Sure there are parts that I like less than others (the parade in Junon comes to mind...), but even those don't seem so bad when you are wrapped up in the game's engaging story.  And FFVII brings story to the table in spades.  Even for those like myself who have played through this dozens of times before, it is difficult to not get engaged in the characters and the mystery of the Ancients, and Sephiroth and Aeris, and the plight of the planet.  There are enough twists and turns in the story to make it fun to watch even when you know how it comes out (like watching Babylon 5 over again).
As great as the story is, what makes FFVII compelling for me, time after time, is the game play.  Really tight turn based battles, great combat aspects like Summon magic and Limit Breaks, and a character customization system that is both simple and yet deep make playing the game a fun experience every time.  I love the Materia system and the fact that your magic grows and even multiplies the more you use it.  Equipping the materia to different weapons and armor and choosing weapons and armor based not solely on their power, but on the number of materia slots and the growth rate lends a unique and interesting dynamic to an RPG mainstay.

I had an absolute blast yesterday crawling around Midgar, dressing like a girl to meet Don Corneo (Aeris got picked though, I think I had the wrong dress, so no "poik-poik-squish" this time...), speeding down the freeway whacking Shinra bikers with a stick, and falling through a church roof to meet an ill-fated young flower girl.  Even when you know what you are doing and moving at a good pace, it takes about 7 hours to get out of Midgar and on to the world map. Midgar is such a cool place, though, and so smartly designed it's no loss to spend time there.  But for me the game really opens up when you get to the world map.  There are chocobos to catch and ride (still not my favorite part of the game, but fun), Midgar Zoloms to run screaming from, and a cute little Ninja you can't turn your back on.  It's like leaving your hometown for the first time and realizing that the interstate goes to many other amazing places.
After fleeing Midgar, I grinded levels for a bit (something that in this game like few others, is actually fun) and then went Chocobo hunting.  No amount of grinding at this time will prepare me for the horror of the Zolom and his vicious Beta attack.  One of the best things you can do this early in the game is pick up the Matra Magic Enemy Skill from one of the machines that wander around Midgar's immediate area.  Easily the most powerful abilities you can possess at this point in the game, it makes the bands of little tree monsters and those horrible flying purple birds much easier to combat.

After picking up the Chocobo (always throw the greens FIRST) I dashed across the Zolom marsh, with that horrible shadow giving me much chase, and into the Mythril Mine.  I forgot how short that mine is, so after the encounter with the Turks, I hung out for a bit and grinded a few more levels.  The Mythril Mine is home to the always important Long Range materia.
Sephiroth takes the honey badger approach to the Midgar Zolom

Back outside, I went ahead and cleared the Fort Condor strategy game.  This is a fun and surprising little side game that completely baffled me years ago when I played it for the first time.  What is this strategy game doing in my RPG?  Confusing yes, but FFVII is full of asides like this, so not uncharacteristic.  That said, being a pro, I easily defeated the Shinra attackers and won the day.  The best part of Fort Condor is the free room and board!  Now if only they'd let me have that Phoenix materia....

Leaving Condor, I did what you really must do next: get Yuffie.  Her super cool limit breaks and plucky spirit make it really hard to play through this adventure without her.  Plus, you can grind a few levels waiting for her to show up.  I cannot tell you how many times I screwed up catching her the first several times I played this game.  That save point is so alluring.  But you cannot take your eyes off Yuffie, and you have to play equal parts hard to get and stroke her ego in order for her to join, but once she's in, she's in (well, until later...).
So that's where I am now.  My current party consists of Cloud, Red XIII (I give him his real name: Nanaki) and Yuffie.  I almost never play with Barret because I get my fill of him in Midgar and I don't really care for his limit breaks or combat skills.  I love Tifa and almost always play with her which means that Red or Yuffie get sidelined.  So this time I'm taking those two on the adventure!  I don't play with Aeris much anymore because I can't take the heartbreak.

And with that we're off to Junon!  I'll keep updating with commentary and other tidbits from the adventure as we go along!  Please join me as I play through and feel free to toss out your own comments in the Comments section!

Follow the rest of my adventure after the JUMP!