
Dungeon for the Atari 2600 is a new homebrew released this year by David Weavil. the game is an impressively large adventure role playing game with a lot of depth and tons of replayability. Much like its ancestor, Adventure, the game pits you , the humble adventurer, against a sea of troubles in pursuit of a noble goal. In Adventure, the goal is to find the fabled Chalice, for Dungeon you must slay the evil Demon; you should probably also save the princess, although that is optional. Considering the limitations of the VCS, this game is remarkably complex and offers a gamer experience unique to the system.
Dungeon represents some of the greatest things about the modern Atari homebrewing scene. Making new games for old systems isn't a new concept, but significant advancements have been made in the past decade opening all kinds of new doors for ambitious programmers with a love for otherwise "obsolete" gaming platforms. Programming for an older system like the VCS is a true labor or love that requires dedication and determination. Dungeon was programmed using a relatively new programming tool called batari Basic. From the batari Basic web site: "batari Basic (bB) is a BASIC-like language for creating Atari 2600 games. It is a compiled language and the compiler runs on a computer, but it creates a binary file that can be run on an Atari 2600 emulator or used to make a cartridge that will operate on a real Atari 2600." (see http://bataribasic.com/) In layman's terms, batari Basic provides a simpler interface for designing 2600 games, which are traditionally programmed using the somewhat thicker 6502 assembly language. Originally designed as a learning tool to propel promising programmers (alliteration unintentional, I promise) on to the more comprehensive 6502, batari Basic is also being used as a platform for creating full-fledged games like Dungeon as well.
This edition of Closer Look will delve deep into the heart of Dungeon and shed light on the darkest corners of the exceptional game. What follows is intended to be a Complete Strategy. This means that SPOILERS aplenty await readers who continue beyond the final, closing paragraph of this introduction. If you wish to explore Dungeon entirely unspoiled, READ NO FURTHER and go play the game. However, if you are looking for specific information, or just want to peek behind the curtain, by all means, proceed. The guide follows after the jump!
