Showing posts with label Nintendo Gameboy Advance. Show all posts
Showing posts with label Nintendo Gameboy Advance. Show all posts

Saturday, December 3, 2011

Twelve Months, Sixty Dollars and a GameBoy Advance: November

LEGO Star Wars: The Video Game
by Eidos

LEGO's can somehow make anything easier to swallow, even abominations like the series of films created by George Lucas which are in no way related to, despite having a common main title, Star Wars.  That is to say, when I bought this, I did not realize what I was getting.  Fool that I am, I thought I was buying a GBA version of LEGO Star Wars: The Original Trilogy, like I have, and love, for the Gamecube.  Fool.  That is not what LEGO Star Wars: The Video Game turns out to be.  Instead it turns out to be about those other movies. Naturally, I was disheartened because I love Star Wars, but I was not to be defeated.  Subject matter aside, this was a GBA game, it was $5, and I bought it for those reasons.  I was going to play it.

Turns out my thesis was pretty much right: LEGO's can somehow make anything easier to swallow (except the LEGO's themselves, remember kids: not for swallowing).  So far I have not met a LEGO game I could not enjoy.  LEGO Batman, LEGO Indiana Jones (the original, not the one with the other levels that have nothing to do with the THREE films that comprise the ENTIRE body of Indiana Jones films), LEGO Star Wars: The Original Trilogy, the list goes on and on.  While this game, LSW, was not going to be as thrilling as those previously mentioned, I held out hope that the LEGO action could save the day; and it did.

Thanks to the general silliness of LEGO games, there is a lot of fun to be had here, mostly in the form of mowing down enemies as a tiny LEGO Darth Maul in Free Play Mode. Yes kids that is the entire reason to play this game and play through the Story Mode.  Darth Maul (one of the only cool things to come from these films) is a LEGO badass and can take down just about anyone with little effort.  Plus he looks cool with his double lightsaber slashing around. Plus, you get that always anticipated Darth Maul v. Darth Maul showdown at the end of the first chapter!  If you must play this game, unlock DM and then go apeshit.

The rest of the game is pretty standard LEGO goodness, which if you are unfamiliar, means wandering through a themed world as a character, building things out of LEGOs to help you traverse the level, solve puzzles, or rack up bonus points (in the form of LEGOs), and fighting enemies, also made of LEGOs. The game overall is pretty short, you can take it out in about 5 hours, but there is still plenty of challenge.  Some levels require great care in how you take out the enemies and if you just blunder in expecting to wreck general mayhem, chances are good you will be blown to pieces.  It is for this reason that the Jedi characters are your best to use.  They can use their lightsabers to deflect enemy laser fire either harmlessly away, or back at the source.  Characters armed the blasters can attack long range, but they also have no defense.  This makes for some sticky situations if you are not careful in how you tackle a level.  The levels aren't as deep as they would be on a console, but that is to be expected.  They are, however, just long enough to be fun to play through.

Since the films that this game is based on are pretty forgettable, I have no real idea if the game follows the plot very closely; I assume it does.  You play in various settings including a space ship, a factory of some kind, a volcano area and a forest (I know this to be the Wookie homeworld only by name), but none of them really strike me as significant like those rich settings from the original films.  There are short cut scenes that move the story along, but much like the source material, lack the charm and heart that is characteristic of most LEGO movie adaptations.  You know something is wrong when you think the scene depicting Shmi Skywalker's death is kind of hilarious.

Overall, though, I have to admit, I had $5 worth of fun from LEGO Star Wars.  It wasn't a game I was excited to play, but it was fun enough to burn a few hours on, based entirely on my enjoyment of LEGO-styled games.  I would not buy this game on purpose, nor would I ever consider paying more than $5, but for what it is you could do worse, somehow.

Next month, our final installment

AND

the announcement of 2012's exciting monthly feature, it is going to be cool!

Sunday, October 25, 2009

Closer Look at Harvest Moon: More Friends of Mineral Town

Harvest Moon: More Friends of Mineral Town for Gameboy Advance

One of the best things about writing these Closer Looks is that I often get to play the living crap out of games that I, and maybe you, would otherwise shun, usually with good reason. Doing this forces me outside my comfort zone and makes me see video games from entirely other perspectives. This go-round is a perfect example of this phenomenon. The game of choice this time is Harvest Moon: More Friends of Mineral Town, because the friends that were originally in Mineral Town grew insufficient, perhaps? Either way, the Harvest Moon series is one of my wife’s video game passions (Circus Atari, Eggomania, and Sims are few of the others if that means anything to you). I think she has played nearly all of the games in the series and by virtue of proximity the games’ many jaunty theme songs have been drilled into my memory for all time. During one marathon session of Harvest Moon, we’ll say N64 for kicks, I asked her what about the game appealed to her, because to me it looked like a whole lot of work with no pay off. I’m sure she gave an answer that was somewhat insightful, but to be honest I cannot remember it. However, that set off a chain of events the end result of which you are about to read.

I was looking for a new game to spotlight with Closer Look, when my wife suggested that this would be a perfect time to introduce me to the Harvest Moon series. Intrigued, but highly skeptical, I agreed and asked her to pick out the game she felt would be best for a complete novice who had minimal interest in the series. Harvest Moon: Friends of Mineral Town was the answer, but being the curious lad that I am, I suggested the girl version instead (Harvest Moon: MORE Friends of Mineral Town). Hey, I’m not afraid to play as a girl, I kicked Belle’s Quest’s ass, remember! Thus, I embarked on my first venture into the land of farm simulation as a scrappy young blonde…



The game starts simply enough: you are a modern girl dissatisfied with big city livin’ and looking to shake thing up a bit in your life. One day, a television ad catches your eye glorifying the fantastic lifestyle that is to be had in Mineral Town, a small community that has recently found itself with a vacant farm property. Just the change you’ve been looking for! However, once you get there, you find out the quaint farm land is really a run-down derelict and the Mayor (Thomas) has pulled the old “bait and switch” on you. To make matters worse, the check cleared the bank and you are stuck here with only your newly acquired dog and a field full of weeds. If life is going to be worth living, you’re going to have to make the most of it here in Mineral Town.
From there, the game is pretty wide open. What you choose to do with your farm is entirely up to you and your future is literally in your hands. You can go all green-thumby and sow the entire field in turnips, pumpkins, and pineapples (what a climate this place has!). You can raise a herd of cattle and live off of milk and cheese. From sheep and chickens to mines full of gems, the possibilities are endless. Maybe a little too endless, but more on that later. Harvest Moon:MFoMT is a big farming/social simulation game that is made up of three basic phases: shipping things for money, interacting with the local townsfolk, and personal character growth. These three phases are completely intertwined and how you conduct yourself in one area usually has a direct impact on what goes on with the other two.



The most fundamental, day-to-day aspect of the game is shipping things for money. Predominately this means farming in some capacity, although there are other ways to get rich, and early on those ways are vital to getting your farm up and running. The crops you grow, the products your livestock creates (eggs, milk, wool), even things you just find laying around in the forest can all be shipped off and exchanged for money. Your basic task every day is to do something to generate sufficient revenue to maintain your land. You’ll need to buy seeds for growing crops; you’ll need to buy chickens, cows, and/or sheep to reap the benefits of livestock. And all of these things cost money. The simplest way to make money early on is to harvest ores and gems from the local mine. These gems and ore can be sold straight away and will bring consistent profits until your plants and animals start to produce. Once that gets going, trips to the mine will become less important and more supplemental in nature and you’ll be able to spend more time on your farm and in town.



While you’re busy mining, and hoeing (not the other kind…), and chopping, and brushing cattle, you also need to make an occasional appearance in town to let people know that you’re not just some creepy recluse who never leaves her farm and brushes cows all day. Interacting with the townsfolk is an important way to advance the minimal plot of the game and is also beneficial for increasing your ability to turn a profit. The most important interactions in the game, I am told, are the interactions you have with the majority of the single males in Mineral Town. Apparently, there is a narrow boy:girl ratio in Mineral Town and everyone has the fever to get married. If you are to join in the fun you’re going to have to do some serious wooing of the local male populace and maybe start a few catfights with the stunningly attractive ladies of the town. One of the main story elements in the game is getting married: when you finally do, the game credits roll (again, I am told), so those looking to “beat” the game are going to want to spend a lot of time paying attention to the boy of your choice (and the choices ain’t exactly George Clooney or Johnny Depp here in Mineral Town, good luck!). Other interactions in Mineral Town include making friends and enlisting the help of various people primarily through a long and elaborate gift-giving game. Participating in this can be as time-consuming as farming itself, so you’ll have to manage your time wisely.



The game does feature annual events to keep your daily life from getting too tedious. Every 25th day of the Winter season, the Mayor of Mineral Town will break into your house between 9pm and midnight, while you are sleeping and leave you a gift if you hang your sock on the wall. You think I’m kidding, but in Mineral Town this is a close as you are going to get to Christmas. There are more normal events, called Festivals that you can partake in. You can enter your best cow or sheep in the various livestock festivals, or you can watch fireworks from the beach with your sweetheart during the aptly named Fireworks Festival. These events provide various opportunities for advancing character subplots, winning rare items and awards, or just creating a general sense of community. Participation appears to be optional, unless you are pursuing a particular angle, but there are lots of things to be gained from taking in a festival. Just be sure you have done all of the things you need to do on the day of the festival, because most times activating the festival will consume the remaining time in the day. Don’t leave your chickens out in the rain just because you want to enter the Cooking Contest!