Showing posts with label Private Eye. Show all posts
Showing posts with label Private Eye. Show all posts

Wednesday, July 29, 2009

A Closer Look at Private Eye

A Closer Look at Private Eye for the Atari 2600



Activision’s Private Eye for the Atari 2600 is already a known classic; that is a given and non-negotiable. The problem lies in the fact that the game is moderately rare and far too often overlooked in favor of the flashier, ga-ga titles in the company’s extensive and impressive catalog. Therefore, I feel a closer look is in order at a game that really stretches the VCS to its limits and presents a unique gaming experience on a classic gaming platform.



Private Eye
is a game based on solving crimes by the simple process of acquiring evidence, recovering stolen items and apprehending the Master Criminal Henri LeFiend! You are ace detective Pierre Touche (play along would you, it will make it more fun) and you must solve four mind-bending cases that are testimony to LeFiend’s true skill as a thief! (Or if you are really brave, you can tackle all four cases at once, but not so fast, we’ll get there in due time) The basic game play consists of cruising around the city in your comical 1935 Model A motorized carriage (to call this jalopy a car would be an insult automobiles everywhere) searching for two specific items that are crucial to the case as well as LeFiend himself. You must obtain the two pieces of evidence first, or LeFiend will elude you no matter how many times you drive by his hiding place. Once an item is acquired, you must return it to its point of origin (i.e. return the money to the bank), before you can pick up a new item or LeFiend. After doing this for both items, you must pick up LeFiend and drop him off at Police Headquarters. Simple, right? Did I mention that each case has a time limit? Furthermore, did I mention that each time limit leaves only the slightest room for screwing up? Yeah, then there’s that.



Private Eye is tough. The first few cases are pretty simple and you’ll be solving them in no time at all, but the last two are real doozies and the final case, the Big Sweep, will keep you up nights. The real charm of this game, however, lies in the exploration of the city. The place is replete with secret passages, one-way alleys and dead-ends. “Maze” doesn’t even begin to describe it. Plus, there are lots and lots of obstacles like birds, bricks, and road blocks impeding your progress at every turn. You’ll have to search every city block nabbing questionable characters who may or may not hold the vital evidence you need if you are to succeed. Mapping is essential in the later cases and in the interest of helping you out, I’ll be providing complete city maps in the Tips and Tricks section of this missive a bit down the page.



Despite the occasional sleepless night, Private Eye is a lot of fun. The action is fast-paced, but not frantic, the mazes are tough without being hopeless, and the replay value is very high as you try to see if you can solve each case with more points and faster times. Getting the most out of this game takes patience, strategy and good old fashioned luck. For the remainder of this Closer Look, I’d like to provide some general tips for success and then take each case one-by-one and provide maps and analysis for the best ways to solve them. So if you are ready, let’s put on our sleuthing caps and dig into the dossiers. (oh and you can forget that half-assed map Activision printed on the back of the manual, it’s neat, but otherwise fairly useless)



An in-depth case-by-case guide follows after the jump!