|This is as exciting as the graphics get, kids!|
Akklaim takes a lot of flack for being "Ak-lame" and while I think they have made some really good games that I enjoy, Star Voyager seems like a strong argument for the derogatory appellation. Basically a Star Raiders clone with about half the complexity, none of the fun, and far more difficulty than a game of this sort needs, I was originally convinced that this game was broken and could not be beaten. As a matter of fact I lobbied hard for it to be expelled from the project based on the pure fact that after more than 5 hours of playing it, I was unable to take even the first step toward victory. Obviously I was overruled and the game stayed. Not only did it stay, but it found itself here at #4.
|Lost in Space!|
|If you are lucky, Space Jesus will come and make your ship more powerful! Start praying now!|
I think I was destroyed every way possible during my time with Star Voyager. I was blown to bits by the enemy, I was stranded when I ran out of fuel, and I lost the home world while I was away searching planets for upgrades. The only thing I did not do in Star Voyager was anything remotely connected to beating the game. My general sense is that there is a learning curve in there somewhere, and once you get past that the game opens up and becomes much easier. However, I must conclude that after 7 hours of play, that learning curve is so deep into the game that few will ever find and overcome it. The game just flat out beats the hell out of you and doesn't let up. I'm not saying I am the master gamer over here, but if I played Star Voyager for over 7 hours and never beat a single fleet, then it must be pretty tough, and that for me is top 5 Hardest NES games material.