Showing posts with label Halloween. Show all posts
Showing posts with label Halloween. Show all posts

Saturday, October 23, 2010

12 Months, Sixty Dollars and a PS2: October

October

Scooby-Doo: Night of 100 Frights
by THQ


Waaaaaaaaay back in March, when this project was in its infancy I saw the game I wanted to do for October.  It was the perfect Halloween game and from a genre I am not too familiar with.  The game was one of those horror games like Resident Evil where everything was really dark and creepy and there was a mystery plot and lots of opportunities to be startled.  My wife told me to go ahead and buy it, because it may not be there seven months later and I might miss out, but I told her “no, that is not in the spirit of the project.”  Part of the fun of this is going to MUST HAVE MUSIC AND MORE every month and picking out a new game for the project.  So I let it pass, but every month I would check for it to see if it was still there.  Back in August when I picked up the Excalibur game, I saw, to my dismay that it was gone.  My wife was right (there, I said it in print).  Little did I know that my loss was also my gain.

You see, Halloween-esque games are slim pickings right now and there wasn’t much to choose from when I strolled into the second hand last week, but I wasn’t leaving without a game that would get me in the mood for trick-or-treating (do they still do that, or have over-protective grown-ups ruined that also?).  So what I ended up with was Scooby-Doo: Night of 100 Frights.  I was doubtful.  This was obviously a kid-game.  There would be no challenge. The game would be based on the newer incarnations of a character that I loved as a child and thus I would hardly recognize the franchise any longer.  Worst of all, the game play would be watered down and trite.
I love it when I am wrong on all counts.  Scooby-Doo: Night of 100 Frights is some of the most fun I have had during this year of PS2 games.  As I said above, I loved Scooby-Doo as a kid, so there is a natural draw here for me, but the plus is that the game is everything an old school fan could want.  From the classic monsters: The Creeper, Red Beard’s Ghost, the Green Ghost, etc. to the classic opening (redone in pretty decent 3D) to the laugh track and classic Scooby background music, you feel like you are playing the cartoon.  And I’m sorry, but what the hell more could you possibly want from a Scooby-Doo game?

The game is a pretty basic platformer with lots of levels to explore, power-ups to find, and monsters to defeat, but it is totally, and perfectly Scooby-Doo themed.  There are Scooby Snacks to collect, you save your game at the Mystery Machine, your pals Shaggy and the rest of the Scooby gang are on hand to help out, you’ll visit classic Scooby-Doo locales like a spooky lighthouse and, of course, a haunted mansion.  In typical Scooby fashion, there is a simple plot revolving around a girl, her missing uncle, and a new monster known as the Mastermind.  Most, if not all, of the monsters I loved as a kid from the original cartoon are in the game either as boss fights or just regular enemies.  Heck they even got Don Knotts to do voice work!

Nostalgia aside, the game is just fun to play.  The platforming is solid; the level design is smart, if not terribly complex.  There are a lot of areas to explore, and new areas become available when you locate the missing uncle’s various inventions that allow you to jump higher, bash into things, or float through the air.  While the game isn’t super hard, there are plenty of areas that present a challenge to even the most veteran gamer (I’m looking at you Creepy Cannery, and Wreck on the Deck).  Apart from the theming, all of your basic platforming elements are there, lots of traps to avoid, plenty of mini-puzzles to solve by hitting switches or finding keys, and of course, several tedious jumping puzzles.  No platformer is complete without a heaping dose of tedious jumping puzzles. Best of all, there is a lot of replay value.  On top of the levels being fun, there are monster tokens littering the game that, when collected, unlock monster profiles and Scooby trivia in the gallery section.  After getting a few, you’ll be stricken with Pokemon Syndrome and working toward that 100% completion.

Even though this game is nearly a decade old (2002), it is still worth its original retail price.  Scooby-Doo: Night of 100 Frights delivers in every possible way.  There is a reason it went to Sony’s Greatest Hits line the next year following its release.  I have no doubt that this game will get repeated play in my house for years to come.  $5 extremely well spent!

Sunday, October 17, 2010

A Closer Look at Haunted House, Then and Now...








At first I was content to let the above cartoon speak for itself, which I think it does.  But then I realized that it was too easy and that you would probably want to know at least a little bit about how the new Haunted House stacks up against its nigh unto thirty year ancestor.  So, I’ll regale you briefly with tales of yore and then give you my opinion.

Haunted House (1981) was the single spookiest game ever.  Throughout the life of the Atari 2600 and well into the era of Nintendo, no game had the jarring ability to startle the beejezus out of me the way Haunted House did.  I mean, the screen was pitch black, and even when you lit a match you could only see what was close by.  Then, while you are diligently exploring the mansion, CRASH! out of nowhere a bat or spider would suddenly appear with a clap of thunder and flash of lightning.  Furthermore, they were on an unstoppable path toward you with only your destruction in mind.  And god forbid that instead of a spider or bat you got Old Man’s Grave’s horrible spirit.  To make matters worse, the appearance of a foe also meant that your light went out and you were totally isolated.  You damn well better hope you know where you are in the mansion because the last thing you want is to run face first into a locked door.  Tensions were always high when playing Haunted House.

Even though the graphics were blocky and simple, even though the house was only four stories high with a regimented floor plan, even though you could beat it in minutes, Haunted House managed to capture something ethereal that later games would approach, but never quite grasp.  The game has the ability to make you nervous while playing it.  It cultivates a real sense of dread every time you open a door or navigate a staircase.  A baddie could be anywhere and worse yet the Ghost could travel right through locked doors meaning that he could menace you literally any second of the game.  And every time that lightning crashed and the screen flashed, your heart jumped.  Where was the monster that set it off?  Were they close?  Where exactly are you and where is the closest exit?  Are you cornered?  RUN!

Sometimes simple is better.  And with those simple, blocky graphics and minimal sound effects, the people at Atari captured lightning in a bottle.  Later horror/thriller games like Resident Evil would capitalize upon the power of the startle effect, having the undead burst out at you through windows and the like, but for all of their graphic gore and realistic sounds, they still only rate second-best in my book.  Which is why I was very nervous when I read last month that Atari was planning on releasing an updated version of the classic that set the bar so high so long ago.

We’ve been down this road before.  Many classic games from the Atari era have seen modern iterations with very mixed results.  Asteroids, Centipede, Pac-man, Space Invaders, all of the greats have “grown-up” into contemporary versions of their perfect, simple selves.  Some of these updates have been fun, and some disastrous, but all in all they really don’t stand much of a chance against their original counterparts.  So a 2010 Haunted House had me very, very skeptical.  But, initial reviews were good and the screenshots and explanations all pointed to the opportunity for something really fun.  Hell, even the price tag, $19.99 was right.  So I gave it a go.


Much to my delight, the game is actually very good.  The fundamental premise is exactly the same as the original game: you must search the mansion and find the pieces of the urn.  The end result is different, you don’t have to flee the house with the urn, instead you have to defeat a ghoulish foe.  But the spirit, if you will excuse the obvious and painful pun, is still there.  Haunted House (2010) is literally a re-imagining of Haunted House (1981) with modern sensibilities.  The main differences are in the execution of the concept.  First, the game isn’t tough as nails like its ancestor could be.  The main element of difficulty that is missing is the darkness.  HH2010 is dark, but it isn’t pitch-black like HH1981.  You will need light sources to navigate the mansion successfully, but you can still see most everything in the house at all times.  The light sources only really increase your visibility and help you find items, levers and treasures.  True, the mansion gets darker as you progress, but it never goes completely dark like the original.  Also, unlike the original, when you get scared by a monster, your game isn’t over, you just start back at the last fireplace you lit.  This means you’ll never encounter the dreaded GAME OVER and have to embark upon your mission anew, but at the same time where the original was at best 10 minutes of game play in length, HH2010 is more like 3 hours.  I would be pretty pissed if I got 2:15 into the game and had to start over from scratch. (Sidebar: I wonder if that is a good thing or a bad thing…)

The game still features the classic monsters to avoid, plus several new ones like gargoyles.  It also features a variety of light sources for you to employ, some of which actually give you offensive capabilities you will need if you are to survive your stay.  A big difference between the newer version and the original is the addition of boss fights.  The house is divided into four sections and at the culmination of each section you will have to combat a different mega-monster.  These boss fights are perhaps the toughest part of the game as they require you to defeat the mega-monster while avoiding being scared to death.  It is an endurance run for sure.

What the game lacks in difficulty it more than makes up for in atmosphere.  Despite the update, the game maintains the creepy feel of its predecessor and even builds upon it some areas.  The main area of note is the sound.  During your time in the mansion you will be beset with a plethora of moans, wails, thumps, rattlings, baby’s cries, and other very, very creepy sounds.  None of these sounds ever manifest in anything material in the game, which only adds to their effect.  I am not kidding when I tell you that playing this game in the dark, late at night, will make you question any errant sounds that might occur in your own home.  That, my friends, is successful theming!

Another nice addition is the inclusion of treasures and journal entries that you can discover as you explore the mansion.  The journal entries will reveal the dark history of the Graves’ family and their spooky home.  The treasures are snarky references to iconic horror film characters from days gone by.  And after you find a few, and read their descriptions, you’ll be making additional trips into the mansion to find the rest.

The game play remains true, if somewhat evolved.  Like in the original, you’ll have to work your way through the mansion which is a maze of locked doors and stairways.  And like the original, you will find keys that help you gain access to areas previously impassible.  But in the modern interpretation, you’ll also need to seek out levers and various colored lanterns to gain admittance to certain areas of the house.  As stated before, the house is divided into four “floors” each subdivided into four areas and each area is completely self-contained, so you’ll never get stuck because you left a key or lantern behind in another area.  As you progress through the mansion, the areas become larger and more complex and you’ll to do more in order to move on to the next area.  And to make things even more fun, there is a great two-player version where you and a friend can work together to solve the riddle of Graves’ Mansion.  This makes some of the later levels a lot easier without taking away from the overall challenge.

FINAL LOOK

I’m honestly rather shocked and impressed at how well Haunted House (2010) compares to the original Haunted House.  Everything from the original is there in spirit if not in form.  The game does not try to reinvent the wheel, nor does it try to improve upon what already works and works well.  Instead Haunted House (2010) feels like an evolved descendant of Haunted House (1981).  Many elements of the modern game are fun homages to the original game: when your light goes out, all you can see are your eyes!  Nothing will ever capture the magic the way that the original Haunted House did, but this new game certainly knows what made the 1981 game so incredible. You can do a whole hell of a lot worse for $19.99, heck for $49.99, and I think that Haunted House (2010) is perfect for fans of the original as well as those exploring Graves’ Mansion for the very first time.  Accusations that the game is “kiddie” are completely unfounded and smack of basement dwelling rejection of anything that isn’t Grand Theft Auto.  This is a great game for anyone and everyone and comes highly recommended from your ol’ pal Stan.  I anticipate playing Haunted House (2010) many more times in the future, particularly around this time of year!

Saturday, October 31, 2009

A Closer Look at Halloween

A Closer Look: Special Halloween Edition Trick or Treat!

Halloween.  No holiday begs for video games to be themed around it more that this one, and for good reason.  Halloween is all about monsters and skeletons and aliens and all kinds of other scary things that you can vanquish with blasters, swords, fire, or just run the hell away from in any number of video games throughout the ages.  When autumn rolls around and Halloween is getting big in the window, it’s always fun to make a run through some of the very best Halloween-type games in my collection.  Often played are classics like Haunted House and Frankenstein’s Monster for the Atari 2600, or Friday the 13th and the Addam’s Family for the NES, and you can never go wrong, any time of year, when pulling out any Castlevania game and giving ol’ Drac a run for his money.  But Closer Look isn’t about my favorite games or whimsical trips down memory lane (don’t hold me to this, chances are good somewhere down the line it will be about both…).  No, Closer Look is about shedding some light on the darker corners of the gaming universe and that means it is time to reach deeper into our hollow plastic pumpkin and pull out a couple of Tricks and Treats in the classic gaming world and double check them just to make sure that creepy guy who lives on Valentine Street didn’t stuff them full of razor blades.  So without further ado, I give you A Closer Look’s Halloween Special: Tricks and Treats for the NES!

First, the Trick.

We’ll get this nasty surprise out of the way and that will make the Treat all the sweeter!  Reach in to that plastic pumpkin and pull out THIS:  Dr. Jekyll and Mr. Hyde!  A Robert Louis Stevenson classic all about the dual nature of man and the constant internal struggle between the ego and the id.  A fascinating tale that would most certainly make a fascinating video game, right?  Yeah, and eating that unwrapped popcorn ball is a good idea as well…


Dr. Jekyll and Mr. Hyde for the NES is set up with promise.  It follows the premise of the story to the letter.  You are Dr. Jekyll and all you want to do is get to the church on time so that you can marry your beloved Miss Millicent.  To do this he has to travel across London (which is remarkably big in 1886!) all the while avoiding becoming upset lest he should trigger his transformation into his darker alter ego: Mr. Hyde!  The trip should be simple.  What could go wrong?  Walk across London, no problem…well, unless you are the extremely sensitive Dr. Jekyll that is.  Apparently anything and everything will set this guy off.  Now I can see becoming upset whilst being pummeled by barrels, pooped on by birds, or exploded by bombs.  These things are annoying and potentially injurious.  But the good Doctor is also set off by barking dogs, walking into spider webs, and the occasional agitated passer-by. As a matter of fact, there is very little in this game that doesn’t royally frustrate Dr. Jekyll.  How is this guy getting married?  I’m thinking two months into married life and Jekyll is going to be Mr. Hyde all the time.

It is clear that aggravation is impossible to avoid, thus you are inevitably going to spend some time as Mr. Hyde.  When this change takes place, you will be transported to a dark, twisted version of London filled with all kinds of bizarre monsters.  Fortunately, Mr. Hyde doesn’t really care about being upset by such things and actually gets his kicks off blasting them into oblivion with his Psycho-Wave (a little detail RLS failed to clue us in on back in 1886).  Vaporizing these phantoms seems to have a calming effect on Mr. Hyde and will eventually result in a return to his more docile Dr. Jekyll state.

The object of the game is to reach the church as Jekyll before Hyde catches up to him.  As you travel toward the church as Jekyll, each transformation into Hyde will progress him along a course toward Jekyll.  Should Hyde reach Jekyll, Divine Intervention will cause lightning to strike Hyde and Miss Millicent will be stranded at the altar as her betrothed becomes a crispy critter.  It is your job to guide Jekyll through London avoiding the myriad of annoyances that plague you.  When you do become Hyde, you’ll have to blast away at the monsters as quickly as possible to trigger the transformation back to Jekyll as time marches you closer to that fateful bolt.


This really is set up as a would-be classic.  The gameplay is unique, the concept successfully implements the plot elements of the time-honored story, there is a variety of things to do in the game, and there is an arcade feel that makes replay seem likely.  Yep, and that popcorn ball is all covered in caramel and glistens in the porch light.  But let’s not forget about that guy on Valentine St.  Sure, the game is set up to be a winner, but that is where the winning ends.  The game is bad.  At its best it is an exercise in frustration.  After about ten minutes chances are good you’ll be the one turning into Mr. Hyde.

The problems are most evident in the Jekyll levels.  The good doctor moves like he’s made of wood.  I’m not expecting Flo Jo here, but for a man looking to make it to his pending nuptials and aware that he is prone to fearsome transformation as a result of mild agitation you would think he would be looking to make better time.  But, no, Jekyll subscribes to the travel doctrine of the tortoise.  That alone wouldn’t be overly frustrating were it not coupled with the doctor’s complete lack of tolerance for aggravation. The game boasts a large Jekyll/Hyde meter that indicates Jekyll’s calmness level, but major instances, like being caught in one of the mad bomber’s blasts, will drain that meter in one shot and it’ll be off to Hyde-land. Even that wouldn’t be a game killer, but the coup de grace is the sheer number of irritants in London and Jekyll’s complete impotence to deal with them.  A good 90% of the characters you encounter are out to piss you off and you have almost no way to avoid being the victim of their animosity.  Jekyll’s defensive options are limited to jumping (best for angry dogs and cats) and ducking (the sling shot kid).  You can also duck into some buildings, but your stay will be limited and timing is essential.  Jekyll’s offensive capabilities are none.  Apparently, the good doctor is a complete pacifist.  The manual states that you can use his cane to poke at people, but all that does is make them even more contentious with him, so there is no effective use for that feature.  All of this adds up to numerous trips to Hyde’s dark London and less and less progress toward the church.


The only upside, Hyde’s adventure is actually fun.  There are plenty of monsters to blast with your PSYCHO-WAVE, you can also punch them, but the wave is primo.  The level design is the reverse of what you travel as Jekyll, so you’ll know if you are getting close to a date with destiny. The impetus is on blasting as many baddies as you can as fast as you can so that you can return to the tranquility of regular London.  You’ll want to be hasty since dark London is auto-scrolling constantly pushing you toward eternity.  Just be careful not to take too many hits as Hyde.  Death as Hyde is the same as death as Jekyll, and while Hyde is tougher, he can be felled if overwhelmed.  Overall, though, your time as Hyde is way more fun than anything you’ll do as Jekyll.  However, since you’ll be coming here often, chances are good that lightning bolt is in your future, no matter how good you get as Hyde…

Irritating gameplay aside, Dr. Jekyll and Mr. Hyde features solid graphics, with interesting detail and colorful backgrounds (as well as the largest bird poop in video game history!).  The music gets redundant fast, but only because of the lack of variety and the amount of time you’ll spend replaying levels.  The game does feature endless continues so you can beat your head against the wall as long as you like.
















Dr. Jekyll and Mr. Hyde is a true Halloween trick.  It looks good, it is built on a solid premise, the gameplay successfully implements that premise in an innovative and interesting way, and it has enough variety and challenge to make replay seem likely.  However, it fails to execute on the most fundamental level and fails to be fun.  If you think Dr. Jekyll spends a lot of time in an irritated state during this game, that will be nothing compared to the out-right rage that will take control of your mind.  I kid you not, this is the one and only game in my collection that has actually been yanked out of the console and sent flying across the room into, and nearly breaking, a window.  The game succeeded in turning me into Mr. Hyde, but it failed to deliver in any other way.  In case you are wondering, no, I have never successfully completed the journey to the chapel and the good doctor remains a bachelor in my world. (ed. note, this has recently changed, I finally got the good doctor to the church and never have to ever, ever again) If you are lured in by this game, don’t blame me, you have been warned.  Stay off of Valentine Street.

And with that horrible experience behind us, we can put our metal detectors away and unwrap that ever-shrinking Snickers Fun Size bar and have ourselves a little treat: Frankenstein: The Monster Returns! (also NES) Unlike the game described in the above section, Frankenstein goes above and beyond what it needs to be and ends up being quite a nice little game.

Intended as a sequel to the timeless Mary Shelley tale, Frankenstein: The Monster Returns tells a story years after the monster was put to death (although it departs from the original a bit to do this).  As the title indicates, the Monster has indeed returned from the dead and has taken his revenge upon a small village by abducting the Elder’s daughter, and consequently your love interest (what are the chances?), Emily.  To prevent a second (third?) trip to the grave, the Monster has also enlisted the aid of a bevy of classic horror creatures to ransack the town and stymie any would-be heroes.  This means bad news for you, since you are, in fact, a would-be hero!  And it is up to you to defeat the Monster’s hordes and rescue fair Emily.

Frankenstein: The Monster Returns is a side-scrolling adventure game featuring a number of levels, scores of monsters to defeat and lots of items and power-ups to find and collect.  The game follows the standard formula with each level consummating in a boss fight.  The story is integrated into the gameplay much in the way such is accomplished in Faxanadu.  People you meet and talk to will give you items and tips as well as develop the storyline, but these inclusions are fairly unobtrusive and skippable if you are playing through.
While not particularly long, the levels are diverse and feature lots of areas to explore and items to find.
The main appeal of this game is the simplicity of the design juxtaposed with the surprising amount of depth that can be discovered with dedicated playing.  The fact that it is littered with monsters to vanquish doesn’t hurt.  The power-ups are generously spaced and, of the levels I have played, there are few “stuck points” where you just beat your head against the wall unable to progress.  There are all kinds of secret passages and buildings to explore and the levels are long enough without being tedious and repetitive.  The game isn’t a cakewalk, by any means, but there is enough here to keep players challenged and still motivated to try again to put the demented Monster to rest, should they falter in their attempt.  Best of all, the game is fun.  There is something undeniably appealing about taking a sword and slashing your way through a collection of hideous monsters.  This may be what is likewise so compelling about games like Castlevania.  I would wager that, while not as iconic or classic as Castlevania, Frankenstein: The Monster Returns, is just about as good.
Graphically, the game is solid, if a bit muddy.  They aren’t going to win any awards, but they aren’t going to inhibit your ability to play the game, either.  The cut scenes are interesting for a game of this ilk and do a nice job of advancing the plot.  The main drawback is that the game is relatively rare and therefore in fewer collections.  If a copy can be found, it is well worth getting a hold of.    To be honest, I haven’t gotten nearly as far on this game as I would like.  There is a sea monster that keeps kicking my butt when I fall in the lake.  The good news, there is a password feature that allows you to start over at the beginning of any level, so one day I will get past that bastard and on to the Monster himself!



Thus, Frankenstein: The Monster Returns is a true Halloween treat, one you might have missed while pouring through your more popular, holiday appropriate NES titles.  Sure, you’re going to play Castlevania and Friday the 13th this year; you’re supposed to.  But while you’re thumbing through Monster Party and Maniac Mansion, don’t forget to give Frankenstein: The Monster Returns some serious love.  Oh and be smart, don’t ruin a perfectly good holiday by thinking Dr. Jekyll and Mr. Hyde can end in anything other than unmitigated rage on your part.  Avoid, trust me.  And if you have the time, you may also want to take a look at Uninvited, or Shadowgate by Kemco-Seika.  But those are stories for another Halloween….


Have a great Halloween and join me back here in two weeks when I’ll get topical and take a Closer Look at
Wii Fit and Wii Fit Plus for the Nintendo Wii.  Does it work?  Is it fun?  Answers to these questions and more, in two weeks!